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 New Nanos/characters/zones/missions

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EnderBattle

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PostSubject: New Nanos/characters/zones/missions   Fri Dec 12, 2014 1:04 pm

Leave more suggestions down below. I have many ideas for new nanos and characters. Here they are. N=nano, C=character, Z=zone M=mission
N: mr. Herrimen (fosters home for imaginary friends)
Blaston
M: Rabbit out of den.
Giver: mr. herrimen
Desc: go into the house from the basement and kill 10 corrupt rabbits, and fusion herrimen.
Level: 15
Powers:revive, sneak health
N: YOU
Cosmix
M: We need YOU!
Giver: Dexter
Desc: dexter needs more Nanos, go to dexter to give him a blood sample to make you a nano (you, only for you) and kill fusion you?
Level: 30
Powers:treasure finder, health, freedom

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I Am Zeus

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 1:35 pm

Maybe the you nano when they had higher levels
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EnderBattle

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 2:05 pm

Ya, I just don't know if they changed the highest level from 36, but it should be near the highest level or at it
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Ranoke

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 4:27 pm

Well, there is this one kind of obscure character from Foster's Home for Imaginary Friends named Jackie that was really cool. He was a little green dude with one eye and I would love it if he got a nano. Then again, I'm kind of biased since the Foster's show is my favorite cartoon so if anyone from Foster's gets a nano I'll be happy! Also, a Mr.Harrimen nano sounds perfect Very Happy
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EnderBattle

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 4:51 pm

Ranoke wrote:
Well, there is this one kind of obscure character from Foster's Home for Imaginary Friends named Jackie that was really cool. He was a little green dude with one eye and I would love it if he got a nano. Then again, I'm kind of biased since the Foster's show is my favorite cartoon so if anyone from Foster's gets a nano I'll be happy! Also, a Mr.Harrimen nano sounds perfect Very Happy
that dude is hilarious
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Elven_Lord

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 5:18 pm

Well, this is good! Though we have a suggestion for fighting a fusion version as the player. More like the final boss after Fuse. A nano of the player would be kinda useless, because you are with...well yourself and it seems kinda weird. But Herriman nano is good! Try and think of more nanos.
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EnderBattle

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 5:33 pm

Elven_Lord wrote:
Well, this is good! Though we have a suggestion for fighting a fusion version as the player. More like the final boss after Fuse. A nano of the player would be kinda useless, because you are with...well yourself and it seems kinda weird. But Herriman nano is good! Try and think of more nanos.
But imagen it. A nano of yourself, just for fun, no purpose just if the player is lonely or something
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Elven_Lord

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 5:39 pm

Oh, yeah that makes sense. Here's a new area idea-actually, it was actually an unfinished area in the original game. It was off the coast of Orchid Bay...Total Drama Island! Though I was never allowed to watch the show...
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EnderBattle

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 5:41 pm

Elven_Lord wrote:
Oh, yeah that makes sense. Here's a new area idea-actually, it was actually an unfinished area in the original game. It was off the coast of Orchid Bay...Total Drama Island! Though I was never allowed to watch the show...
=_= nano-self is a good idea
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Elven_Lord

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 6:22 pm

It's fine. Sorry for shooting it down so quickly. I guess it's ok. It would be interesting at least.
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EnderBattle

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 7:33 pm

Very Happy
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I Am Zeus

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PostSubject: Re: New Nanos/characters/zones/missions   Fri Dec 12, 2014 10:11 pm

Why weren't you allowed to watch TDI?
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Zedd

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PostSubject: Re: New Nanos/characters/zones/missions   Sat Dec 13, 2014 2:54 pm

Dudes the nano models are hard to make.
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I Am Zeus

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PostSubject: Re: New Nanos/characters/zones/missions   Sat Dec 13, 2014 7:16 pm

Zedd wrote:
Dudes the nano models are hard to make.
im actually starting to model using blender
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PostSubject: Re: New Nanos/characters/zones/missions   Sat Dec 13, 2014 8:23 pm

Sweet
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