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 New playable class rogue.

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Elven_Lord
_JayPhantom_
I Am Zeus
Agusyeah
Zedd
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Zedd

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PostSubject: New playable class rogue.   New playable class rogue. EmptySun Nov 30, 2014 10:10 am

I have an idea for something like rogues in FFL every one can be a rogue jump and roll and they could swing dual daggers and it will be cool if they can were hoods and cloaks. I don't know if you will like this but it will be pretty cool. It is just a suggestion so yea.
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Agusyeah

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySun Nov 30, 2014 11:31 am

Classes? I dont know, one of the best things in Ff was that u could use every weapon in the game.
Maybe all chars can have and use rogue skills and weapons
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I Am Zeus

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySun Nov 30, 2014 11:47 am

I liked how they had a less rpg feel than other games even though it was rpg
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_JayPhantom_
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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySun Nov 30, 2014 2:21 pm

Your post has been approved Smile
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Zedd

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySun Nov 30, 2014 3:55 pm

Well my idea was every one can play a rogue but in FF there where guns and swords and hammers... Now it FFL maybe they can add dual daggers you get what i am saying oh and btw thx for approving my suggestion Very Happy . And pls add if you can some hoods and cloaks if this suggestion is good and if you add some kind of daggers, dual daggers or so.
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyMon Dec 01, 2014 6:50 am

I have something like that, except there are just special weapons like assassin blades that do lots of damage with one hit (but become practically useless cause it's hard to get close) and grants sneaky powers.
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyMon Dec 01, 2014 6:51 am

iamzeus wrote:
I liked how they had a less rpg feel than other games even though it was rpg
Yeah. Maybe this isn't the best idea to add classes, but just add the items/weapons for rogues/assassins.
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Zedd

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyMon Dec 01, 2014 10:16 am

No i don't like classes 2 but if they can add this it will be a nice touch to the game because this is what i think i meant class like Warrior like the guys who go with sword Solders the guys with guns and i like a new type Rogue or Assassin they can be with dual daggers. Yes every one can play a rogue it is not a class. Do you get what i'm saying. Like you can use guns and what not and then you like to play with daggers and from guns you change to dual daggers.
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I Am Zeus

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyMon Dec 01, 2014 10:39 am

Its an ok idea
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyMon Dec 01, 2014 4:57 pm

No, just add the unique weapons. Classes are too limiting.
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Zedd

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyTue Dec 02, 2014 9:44 am

Elven_Lord wrote:
No, just add the unique weapons. Classes are too limiting.
No god darn it no classes just the item and the skills like different dual daggers different cloaks and hoods and jump and then when land roll.
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptyTue Dec 02, 2014 3:52 pm

Oooh. Sorry.
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Natalie bae

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 5:40 am

Zedd wrote:

No god darn it no classes just the item and the skills like different dual daggers different cloaks and hoods and jump and then when land roll.

we might as well start ripping Assassin's creed models then
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 10:30 am

That might give them a chance to sue as well. Besides, this is CARTOON NETWORK UNIVERSE, not ANY FREAKING VIDEO GAME UNIVERSE!
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Zedd

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 11:24 am

Na AC wont fit the game.
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 11:26 am

I know!
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I Am Zeus

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 12:11 pm

There must be a solution
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 12:19 pm

Just add knives/throwing knives and hoods and capes and cloaks
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I Am Zeus

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 12:28 pm

But it should give you like a slight sneak effect
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 12:30 pm

Yeah
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Zedd

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 1:21 pm

If they can they can do that too.
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 1:25 pm

They should.
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I Am Zeus

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 6:03 pm

But there should be less attack power
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Elven_Lord

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 9:05 pm

Mm. I don't know, maybe just you can hit the monster once in a really powerful hit, but then it becomes really hard to use and it's power halves or even less because you have to get so close.
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I Am Zeus

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PostSubject: Re: New playable class rogue.   New playable class rogue. EmptySat Dec 06, 2014 9:35 pm

Yeah I like that idea better
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